Material Settings - Reflection
This Editing Material Settings - Reflection article will explain some material settings.
- Reflection Overview
- Material Settings
- Default Settings
- Non-Metallic Reflection
One of the best things that you can do to improve a rendering is to focus on the details. It’s the details that can increase realism of a rendering and one detail that many users over look is adding reflection to all the materials in a model that need it. Not only that, but you must also apply the correct kind and the correct intensity of a reflection to a material.
Users normally apply reflections to the noticeable objects in a rendered scene such as a mirror but often forget about the small objects like a table top, or a door knob or other accessories. Spending time on these details can make the difference between a boring, flat image and an engaging, realistic one.
The ability to precisely control the material settings is a very powerful and unique feature to IRender nXt. Below, are some images that explain many of the differences between some of the customizable material settings.
‘Edit Material’ Box
Inside the ‘Edit Material’ Box, under ‘Defaults’ and ‘Reflecations and Highlights’, is where the changes to the material settings are made.
The Material Wizard makes it easy to create and edit materials. The Wizard contains many predefined settings for a variety for materials.
Matte Default Setting
Plastic Default Setting
|Reflective Default Setting||Metal Default Setting|
'Metallic' changes the color of a reflected object based on the color of the reflective object and the objects being reflected.
|Metal - Metallic - Yellow Tea Pot||Metal - Metallic - Blue Tea Pot|
|Metal - NON Metallic - Yellow Tea Pot||Metal - NON Metallic - Blue Tea Pot|
'Sharpness' controls how clearly objects can be seen reflecting off of an object.
|Metal - Sharpness 1.0||Metal - Sharpness 0.2|
'Glossy' turns off the mirror like relfections and only leaves the highlights.
|Glossy - Metallic||Glossy - NON Metallic|