SketchUp Rendering

SketchUp Rendering

SketchUp Rendering - terms and resources for rendering products, like IRender nXt from Render Plus Systems, for creating high-quality renderings from right inside SketchUp.

Render directly from SketchUp

One click rendering from inside SketchUp and SketchUp Pro.



Contents

SketchUp

SketchUp is a program for 3D modeling used by architects, game developers, and film producers. SketchUp can be downloaded as free software or as the Pro version for additional functionality. See: SketchUp

Although SketchUp includes good, basic renderings of your models, you can create much more effective presentations by adding a Photo Realistic rendering Add-on Plugin.

SketchUp Rendering

Render PhotoRealistic Renderings from SketchUp Models.

SketchUpRendering.com is devoted to helping you make better renderings with SketchUp.

This site will help teach you how to render photo-realistic images to market your products, enhance your services and improve your business. See the Rendering Samples, and the Rendering Plugins available for us with SketchUp.

For more on SketchUp Rendering visit SketchUp Rendering

Rendering Terms

A rendered image can incorporate a variety of rendering features. Some of these features are available in SketchUp, using OpenGL, and some are only available with SketchUp Plugins for high end rendering applications.

  • Antialiasing — the process of making edge lines look smoother by blending in the colors at the edges.
  • Bump Mapping — a method of simulating small-scale bumpiness on surfaces.
  • Depth of Field — objects appear blurry or out of focus when too far in front of or behind the object in focus.
  • Edge Highlighting — Accentuation edges.
  • Fog — how light dims when passing through non-clear atmosphere or air.
  • Glow — defining an object which appears to be illuminated by lights, even if it is in a shadow.
  • Morphing — "photoshopping" 3D renderings to appear more life-like.
  • Motion Blur — objects appear blurry due to high-speed motion, or the motion of the camera.
  • Non-Photorealistic Rendering — rendering of scenes in an artistic style, intended to look like a painting or drawing.
  • Indirect Lighting — incorporating additional illumination from lights reflecting from other surfaces.
  • Reflection — mirror-like or highly glossy reflection.
  • Refraction — bending of light associated with transparency.
  • Shading — how the color and brightness of a surface varies with lighting.
  • Shadows — the effect of obstructing light.
  • Soft Shadows — varying darkness caused by partially obscured light sources.
  • Texture Mapping — a method of applying detail to surfaces.
  • Translucency — highly scattered transmission of light through solid objects.
  • Transparency — sharp transmission of light through solid objects.

See Also