Lighting Features

Lighting Features


Lighting

Lighting Channels

Lighting Channels is an important new feature of IRender nXt which lets you quickly adjust light sources. By assigning channels to sun, sky, and groups of lights, you can quickly adjust the intensity of each channel with a slidebar and immediately see the effect on the final rendering.

You can quickly adjust the intensity of each channel with a slide bar and immediately see the effect on the final rendering. This will saves time both in determining the relative intensities to use for light sources and in fine tuning the final image before publication.

In Version 3.5, Lighting Channels are integrated into the Batch Renderer, as well as used separately with the nXt Image Editor.


Videos and Tutorials

Create Lamp or Light Fixture

Adding lamps and light fixtures will provide lighting for your Interior Scenes or Nighttime Scenes.

  • SketchUp lamps - many SketchUp lamps are automatically used as light sources.


Self Glow

Self Glow illuminates a surface as if it had light shining on it, without actually making it a light. For objects which you want to appear bright, but which don't need to illuminate other objects, this is much faster than making lights out of them.

Lighting Balance

The lighting balance slider on the Presets tab lets you adjuest the balance between Sun/Sky and Artificial Lighting.


See also